Gladiator

Players have a limited number of lives, and attempt to be the last remaining Gladiator by eliminating all of their opponents.

The number of lives that a player begins with depends on their level. The higher the level, the fewer starting lives. When zapped, a player is deactivated and a life is lost. When all lives have been exhausted, the player is eliminated from the mission.

Additional lives can be gained by zapping opponents, and by destroying the in-field targets.

Notes: There are three variations of this mission: individual, team and partners. The variation determines whether there are teams, and if so, how many. In the individual and partners variations, all in-field targets are neutral, while in the team variation, in-field targets may be friendly, enemy or neutral depending on their colour.

  • There are no special abilities available; players must depend on their raw skill to win.
  • The mission will automatically end when the time limit has expired or only one player (or team) remains.
  • All players are deactivated by a single shot from an opponent.
  • Warbots are not active.

Recommended length: 10 minutes.
Skill Levels: The number of lives each player starts with depends on that player’s standard skill level.
Scoring:

Level
Starting
Lives
1
– Recruit
30

2 – Gunner
27
3
– Trooper
23
4
– Captain
20
5
– Starlord
17
6
– Lasermaster
15

Scoring:

Event
Score
Lives
Gained
Zap
opponent
100
+ 10 x level diff.
0.25
+ 0.04 x level diff.

Zap own team member
-50
1 life
lost
Destroy
in-field target
1001
(enemy) or 801 (neutral)
5